Archived MASON VOID update. This entry restores a substantive event from retained developer materials. The retained materials recorded the changes on 2026-10-09; this standalone history entry was published on 15 October 2026. The original materials do not specify an exact build date.
What changed
- Fixed first-bullet deviation; More accurate head aiming with additional settings; Aimbot no longer selects enemies behind walls; The aim hotkey can be assigned to any button
- Recoil control no longer resets during rapid mouse movements; The first bullet receives almost full recoil correction immediately; Added support for sniper weapons and weapons in single-fire mode
- Threat Warning: a red pulse and vignette when an enemy aims at you; State Tags: reloading, ADS, Knocked, Parachute, Falling and Swimming; Off-Screen Radar: enemies outside the screen
- Separate Skeleton ESP distance slider; Vehicles and loot can be enabled independently of Player ESP; Six interface themes: Default / Cyberpunk / Vaporwave / Mono / Blood / Forest
This describes a historical update rather than every feature in the current version. See the current features and requirements on the MASON VOID product page.
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