Paladins is long past its peak, but the population holds and the software for it still gets updates. It is a hero shooter, and the cheat market here works differently from tactical games: the feature lists are short, and every entry on them ties back to champion mechanics — fast flankers, healers in the backline, and ultimates that decide fights.
Protection
According to the developers of our lines, the game is covered by BattlEye together with the in-house Xenuine anti-cheat. Both are client-side: they run on your machine and watch the game process rather than match statistics. Two consequences follow:
- How the cheat renders matters more than its feature count. That is exactly why the build descriptions highlight External Rendering and overlaying on top of the client — the less the cheat touches the game process, the smaller the detection surface.
- Reports still work. In 5v5 with fixed roles, abnormal behaviour reads instantly: your own team can see who is shooting unnaturally.
Current line statuses are on the Paladins page.
What actually decides a hero shooter
Prediction, not a magnet
The key targets in Paladins are fast flankers like Maeve and Evie. They never move in a straight line, so aiming at a current position misses. Prediction is what works: the cheat reads the movement vector and aims where the target will be.
Target priority
Healers and supports in the backline are why rounds drag out. Being able to set a priority target is worth more than snap speed: killing the healer first beats killing anyone quickly.
Third person
An unusual feature for a shooter, and in Paladins it beats the aimbot. Third Person lets you peek around a corner without exposing yourself. In effect it is closer to ESP than to aim, and it does not touch your shooting at all — so it creates no statistical anomalies.
Wallhack and information
2D boxes, names, health as bar and text, tracers, distance. In a game built on ultimates, knowing which enemy is low and where the group is standing is half the trade decision.
What the catalog carries
- Unknown — a regularly updated line with the cheapest entry on the market. Aimbot: the aim itself, Prediction Aim, Lock Target, Smooth Aim, adjustable FOV with an on-screen circle, aim key, No Recoil. Visuals: HP as text and bar, names, boxes, tracers. Other: No Spread, Third Person, and External Rendering — outside rendering the developer flags as the safest mode. Windows 10 and 11 (all builds), Intel and AMD. Prices: 2 hours $1, 24 hours $2, 7 days $8, one month $20, lifetime $60.
- Soft HUB — a build that has been alive almost since launch, tuned for a minimal block chance. Aimbot: adjustable radius and snap speed, priority target (healers, for example), Prediction for fast flankers, an on-screen FOV circle. Wallhack: 2D boxes, player names, distance and position for threat assessment and ability damage math. Extras: No Recoil, No Spread, third-person view on any champion. Runs on Steam and EGS clients, Windows 10 (2004–22H2) and 11. Note: launching it requires a USB flash drive or its virtual equivalent via OSFMount. The program overlays the game client, so streaming does not expose the menu — an OBS bypass. Prices: 1 day 150 ₽, 3 days 350 ₽, 7 days 800 ₽, 30 days 2000 ₽.
- NAIM — an external neural-network aim assist tied to no specific game. It never touches memory: it recognises the target from the image and steers the cursor. No wallhack, no third person, only aim correction — but one key covers every shooter. Prices: 7 days $15, 14 days $22, 30 days $30, 90 days $69.
How to choose
You want to test for pocket change — Unknown: two hours for $1 and a day for $2 let you verify compatibility without risking money. It also has the only lifetime tier at $60.
You stream and want healer priority — Soft HUB: an overlay on top of the client with an OBS bypass and priority target settings. Have a USB drive or OSFMount ready first, or it will not launch.
You play several shooters — NAIM: the fewest features, but it is not tied to Paladins and survives any patch it ships.
How to play without a ban
- Start with Third Person and the wallhack. They win you positioning without altering your shooting statistics — the quietest way to get stronger.
- Prediction beats speed. Enable prediction and keep smooth moderate: in a hero shooter, missing a flanker costs more than half a second of snap.
- Do not max the FOV. A wide aim radius makes the crosshair twitch toward targets you could not physically have seen — the clearest tell for your own squad.
- Remember reports. The population is small and the community is tight; familiar names get remembered.
- Check Soft HUB’s requirements before buying. The USB drive or OSFMount is a launch condition, not an option.
Bottom line
Paladins is not won by a magnet aim but by whoever removes the healer first and does not lose the duel. The cheapest way in is Unknown at $1 for two hours; the most convenient option for a streamer is Soft HUB with its client overlay. NAIM is the universal fallback if Paladins is not your only shooter.
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