The supplied Arcane for Dead by Daylight announcement lists the following additions. October 21 is the date these details were recorded on the site; no build version or release date was supplied.
Aimbot
- Separate aim settings for Global, Killer and Survivor
- Force aim key
- Lock target
- Shift to head
- Visibility check
- Max distance
- Target switch delay
- Humanization system
- Target choice: Players, Bots, Teammates
- Target selection: Closest to crosshair, Closest by distance
- Bone selection: Selected bones, Closest bone, Random bone
- Target bones: Head, Neck, Body, Pelvis, arms and legs
- Activation: On hold, Always
- Prediction
- Prediction cross
- Adaptive FOV
Survivor ESP
- 3D box
- Visibility check: RayCast, Perfect
- Visible and invisible colors
- Head circle
- Filled head circle with its own color
- Skeleton: Same as box color
- ESP style: No background, With background
- ESP preview with draggable labels
- Perks
- Item and charge
- Add-ons
- Hook counter
- State
- Current action
- Platform
- Score
- Behind cover / visible
Killer ESP
- 3D box
- Visibility check: RayCast, Perfect
- Visible and invisible colors
- Head circle
- Filled head circle with its own color
- ESP style: No background, With background
- ESP preview with draggable labels
- Perks
- Power
- Power add-ons
- Bloodlust
- Current action
- Blindness
- Power: Nurse blinks
- Carried survivor
- Platform
- Score
- Behind cover / visible
- Killer sees you warning
- Killer sees you: killer FOV, max distance and size
Minions ESP
- Minions: Zombies, Guards, Victor, Snug
- Box
- Skeleton
- Name
- Distance
- Max distance
- State
- Target
Objects ESP
- Max distance for each object
- Pallet: Hide fallen
- Meat Hook: Hide fully hooked
- Chest: Hide opened
- Chest: Hide empty
- Chest: Item inside
- Hatch: Show hidden
- Hatch: Hide force closed
- Escape door: Hide closed
- All / None buttons
Generators
- Show percentage
- Hide repaired
Object categories
- Dropped items
- Breakable walls
- Killer power objects
- Event objects
Glow
- Outline for survivors and killer
- Color modes: ESP color, Static, Rainbow, Visibility
- Fill
- Thickness
- Opacity
- Size
- Max distance
- Object glow: Generators
- Object glow: Hooks
- Object glow: Pallets
- Object glow: Windows
- Object glow: Closets
- Object glow: Chests
- Object glow: Totems
- Object glow: Traps
- Object glow: Hatch
- Object glow: Exit gates
- Object glow: Dropped items
- Object glow: Breakable walls
- Object glow: Killer power objects
- Object glow: Event objects
- All / None buttons
Radar
- Radar
- Distance rings
- FOV cone
- Zoom
- Size
- Transparency
- Scale by distance
- Survivors: Max distance and Show on rim
- Killer: Max distance and Show on rim
- Items: Max distance and Show on rim
- Survivor color based on health
- Off-screen arrows (moved to Radar)
- Off-screen Range
- Off-screen Size
- Off-screen survivor color based on health
- Off-screen killer color based on distance
Lobby
- Lobby ESP: character name
- Lobby ESP: perks
- Lobby ESP: item / power and add-ons
- Lobby ESP: offering
- Show yourself
- Auto search with its own delay
- Auto ready with its own delay
- Auto leave after match with its own delay
- Leave lobby key
- Work in background
- Auto dodge by minimum prestige
- Auto dodge by chosen survivor or killer perks
Skill checks
- Press delay min / max
- Failed check to Great
- Skillcheck indicator
Killer
- No Attack Cooldown
- Infinite Lunge
- Lunge range
- Attack cooldown
- 360 turns (Billy, Chucky)
- Kill aura
- Spinbot
Survivor
- Auto-pallet
- Auto Dead Hard with its own key
- Auto Dead Hard trigger distance
- Auto Head On with its own key
- Auto Head On distance
Camera
- Free camera with its own key
- Free camera speed
- Third person as killer
- First person as survivor
- Remove black bar
Visuals
- Fullbright
- Lighting: Brightness
- Lighting: Fixed exposure
- No post-processing
- No screen effect
- Scratch mark
- Fake killers
- Flashlight color
- Red stain color
The Arcane product page includes these additions alongside previously listed settings. The supplied image shows survivor details, an equipped item, the current action and generator repair progress.
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