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NARAKA: Bladepoint published their ban list — May 20, 2026

24 Entertainment continue the public ban-hammer practice — the latest list contains around a thousand accounts broken down by reason. What stands out in the list, how their anti-cheat model works, and what public disclosure means for the community.

24 Entertainment shipped another public NARAKA: Bladepoint ban list — this time dated May 20, 2026, with breakdown by reason and (partially) by nickname. The studio is keeping one of the most unusual moderation formats in the industry — an open ban journal. Let’s unpack what’s notable in this specific list and what the practice says about 24 Entertainment’s anti-cheat strategy.

Inside the May 20 list

Per 24 Entertainment’s public document, the ban-hammer hit:

  • ~70% of accounts — third-party software (anything detected as a cheat: ESP, aim assistance, scripts). The base “technical” bucket.
  • ~15% — toxic behavior: prohibited nicknames, abusive voice/text chat, repeated player reports.
  • ~10% — boosting (selling MMR accounts, renting strong players for ranked).
  • ~5% — exploit abuse (bugs that hand a non-trivial advantage).

Unlike previous lists, this one explicitly calls out a wave of permanent bans with HWID flags in the main bucket. Historically NARAKA’s first ban was usually account-only. Now it’s hardware right away.

Why 24 Entertainment publish ban lists

A public ban journal isn’t unheard of in the industry, but it’s rare. Known cases: Valve occasionally drop a “cs2 banwave update,” Tencent publish quarterly summaries. 24 Entertainment do it every two weeks — the most aggressive cadence of public moderation in the action / battle royale genre.

Benefits for the studio:

  • Psychological deterrent. A public list with open nicknames is a strong signal. Screenshots travel across Reddit and video coverage.
  • Transparency for the community. Players see the system is working — that defuses the “no one ever gets banned” toxic threads.
  • Marketing into the competitive layer. The pro scene and the streamer slice of the audience pay attention — for players who spend thousands on skins, it matters that the meta isn’t trashed.

Downsides:

  • Doxxing risk. Open nicknames are a grey zone. If a name carries real-world identifiers or social-media handles, that already brushes leakage.
  • False positive exposure. Any public list raises the pressure on moderation errors — every wrongly banned account turns into a public PR story.

How NARAKA’s anti-cheat works in 2026

NARAKA: Bladepoint runs on AC Crystal (24 Entertainment’s in-house solution built on top of NetEase Anti-Cheat) with extra server-side heuristic layers. Key properties:

  • Hardware fingerprint at session start.
  • Behavior-based detection — monitoring aim, reaction and movement patterns.
  • Match-replay analytics — pulling spare replays to confirm suspicions.
  • Wave-bans every ~14 days — not instant, batched into packages.

The friction for software developers: AC Crystal updates without a public changelog. Between ban lists there’s typically a ~10–14 day window of relative stability, then the next “sweep.”

What this means for users running software

The main signal from this list is HWID flag by default. That changes the usage logic:

Practice for our NARAKA: Bladepoint audience:

  • Spoofer is mandatory, not optional. Without one — losing the rig after the first detection, not just the account.
  • Don’t queue in the first week after a ban list. That’s the high-pressure AC window.
  • Status tracking in our naraka-bladepoint catalog — after wave-bans we mark “pause” notes from developers.
  • A public ban list is statistics, not a threat. If your nick is on the list, the account is already lost; if it isn’t, that doesn’t mean you’re safe.

Bottom line

A two-week public-ban cadence plus the move to HWID flag by default is a signal that 24 Entertainment are pushing NARAKA: Bladepoint into the same tier as the most aggressively moderated competitive games. For our audience that’s not catastrophic, but it demands discipline: fresh spoofer, pauses around ban-list dates, trust the vendor notes. The May 20 list is a closed window; expect the next one around June 3.

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